Das lange warten hat endlich ein Ende, DayZ verlässt den Early Access und geht nun in den Full Release, begleitet von einem freien Wochenende auf Steam.
Changelog
ADDED
- Added: Crafting wooden plank from wooden log with hacksaw
- Added: Camera misalignment during movement in iron sights
- Added: Sounds for prone injured animations
- Added: Impact sound for Hatchback
- Added: Destroyed engine sound
- Added: Sounds for base building
- Added: Speaking animation connected to VoN
- Added: Heat haze/shimmer
- Added: New UI icons
- Added: Additional sounds for animals
- Added: Additional sounds for jammed weapons
- Added: Horticulture (limited to garden plot and still WIP)
- Added: Ability to see lights from a distance, outside of the shadow rendering distance
- Added: animation for interaction with wire while having pliers
- Added: gag action to rags
- Added: New sounds for road flare and power generator
- Added: New server browser
- Added: Localization to Launcher
- Added: Field shovel, farming hoe and ice axe can now be used to dig a garden plot
- Added: Bleeding from infected
- Added: New character scenes for the main menu
TWEAKED
- Tweaked: Infected AI (WIP)
- Tweaked: Global light config
- Tweaked: Temperature effects on hunger/thirst rates
- Tweaked: Vehicles simulation
- Tweaked: Input system (WIP)
- Tweaked: Vehicles damage zones
- Tweaked: Melee damage to animals
- Tweaked: Engine damage icon
- Tweaked: Damage system
- Tweaked: Base building
- Tweaked: Hunting jacket camouflage
- Tweaked: Handling sounds for weapons
- Tweaked: Responsiveness of the cloud system (clouds should adapt to the overcast values much faster)
- Tweaked: Thickness of the cloud layer (should help visual quality on lower details)
- Tweaked: Angle of rainfall during windy conditions
- Tweaked: ghost slots made a bit more visible in inventory
- Tweaked: base building (updated geometries, construction kit spawning, positions of material proxies)
- Tweaked: UI (order of indicators, tendency arrows)
- Tweaked: vehicle simulation
- Tweaked: campfire animations
- Tweaked: animals behaviour (alert level)
- Tweaked: sounds for advanced placement
- Tweaked: Sound of reloading for AKM
- Tweaked: Increased size of base building attachments and construction kits
- Tweaked: Weather
- Tweaked: Some item sizes
- Tweaked: Size of vital zones
- Tweaked: Weapons sounds
- Tweaked: Horticulture (user actions, grow time)
- Tweaked: Light config
- Tweaked: Unconscious state
- Tweaked: Damage system for vehicles
- Tweaked: System message
- Tweaked: Metabolism and regeneration
- Tweaked: Stamina and quantity progress bars
- Tweaked: HUD icons
- Tweaked: Server browser
FIXED
- Fixed: Client/server crashes
- Fixed: Client/server errors related to in-game actions
- Fixed: Time persistence after server restart
- Fixed: Able to walk through base building elements after a restart
- Fixed: Gunshots not being heard properly
- Fixed: Client can be terminated upon selecting Play button in Main menu
- Fixed: Inventory cannot be closed by pressing ESC button
- Fixed: Handful of client/server errors related to in-game actions
- Fixed: Environmental issues (wrong/missing roadways and collisions, incorrect textures/occluders, misplaced widgets)
- Fixed: Fireplace in a barrel could disappear after closing a lid
- Fixed: Attaching a headlight box to a car
- Fixed: Injured crawling animation
- Fixed: Swapping items from infected inventory could break a hand slot
- Fixed: Hatchback windshield transparency
- Fixed: Heat pack not heating up
- Fixed: It is not possible to jump over a landmine without detonating it
- Fixed: Missing recoil animation for the BK-133
- Fixed: Quick bar may get stuck under some circumstances
- Fixed: Player cannot be restrained while having burlap sack
- Fixed: Infected do not react to another gunshot if already chasing after one
- Fixed: Infected attempt to attack the player through wall instead of walking around it in some situations
- Fixed: Infected climb stairs slowly
- Fixed: Attached attachments for Plate Carrier Vest have the wrong position
- Fixed: Clouds not affected by the fog
- Fixed: Vehicle fluid and gear state is not properly registered by server
- Fixed: Bullets do not register character standing in the bush/tree
- Fixed: Headlights can be turned on while missing
- Fixed: Base building sound synchronization issues in multiplayer
- Fixed: Barrel can be moved via vicinity tab in inventory
- Fixed: Canceling or finishing eating animation while in prone on back results in glitchy character movements
- Fixed: Player can simultaneously block and perform melee attacks
- Fixed: Having a perfectly flat surface is required to dig a garden plot
- Fixed: Vehicles might be spawning above the ground
- Fixed: All levels of construction are visible (base building)
- Fixed: Unable to exit ladder when there is a zombie standing under it
- Fixed: Weapon position is not the same if the object is approached while ADS
- Fixed: Power generator has a small area to switch on/off
- Fixed: Reddening of the screen sometimes taking on other color shades
- Fixed: Inconsistent functionality of “enter” key in menu
- Fixed: Missing sounds for gas lamp and gas stove
- Fixed: VoN not working when 3 or more people talking
- Fixed: Infected are having trouble navigating stairs
- Fixed: Player can make level_3_wall_3 parts on Watchtower disappear
- Fixed: CPR with barrel in hands causes characters hand to glitch
- Fixed: It is possible to ruin watchtower/fence with single shot
- Fixed: Power generator looks and sounds on even if its switched off
- Fixed: Hidden stash can be visible in vicinity
- Fixed: Strange facial animations that sometimes happen in vehicles
- Fixed: Issues with planting seeds
- Fixed: Bottles and canteens can be filled with fuel
- Fixed: Desync in car’s gearbox state
- Fixed: Infected might teleport towards players
- Fixed: Player is stuck in gesture animation if his character is restrained
- Fixed: Restraining player that is looking at a map will break the map, his animations and kill him
- Fixed: Selected server moves out of page (server browser)
- Fixed: Player’s left hand might extend upon disembarking a vehicle
- Fixed: Wheels might be shaking/twitching
- Fixed: Missing material/textures
- Fixed: Some cases when a Torch was ignitable while it should not be
- Fixed: The Torch not being possible to ignite from a burning Fireplace
- Fixed: Seat can be moved while a player is sitting on it
- Fixed: Faulty fire geometry components
- Fixed: Connection to the last played server
- Fixed: All servers have Official shard
- Fixed: Client termination when in server browser with friends playing
MODS SPECIFIC
- Added: Scripts are now able to write files in the directories “$profile:” and “$saves:”
- Added: Limitation to the file writing capability of the scripts (as security measures)
- Changed: The Mod.cpp definitions are loaded only when the launched with -filePatching
- Changed: The content of the mod.cpp must be included into the mod configuration
- Removed: scrAllowFileWrite startup parameter
KNOWN ISSUES
- Server crashes can cause a persistence wipe. So especially for server owners, try to work with regular persistence backups and if you encounter server crashes, report with your crash dumps to our Feedback Tracker.
- Clothes cannot be taken off restrained/unconscious characters.
- This update is connected to a complete character/map wipe.
Launcher
- Changed: It now is the default option when the game is started from Steam
Quelle: https://forums.dayz.com/topic/241871-dayz-stable-update-10/
Übersetzung etc noch in Arbeit
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